TreeParse.Node node;
{
node = new Node(new Addition());
node.Left = new Node(new Multiplication());
node.Left.Left = new Node(new Parameter("x"));
node.Left.Right = new Node(new Number(4));
node.Right = new Node(new Number(0));
}
TreeParse.Node actual;
TreeParse.Node expected = new Node(new Multiplication());
{
expected.Left = new Node(new Parameter("x"));
expected.Right = new Node(new Number(4));
}
For this unit test, I instantiate a few trees. The nodes of the trees are instantiated and pieced together inside scope blocks. This doesn't actually affect the execution, but it keeps it cleaner and very organized.
I checked the IL and there isn't much difference. Just two nops.
Of course, you can also have actual scope benefits along with organization. Variables inside { } will be local to that block, so multiple temp variables can be created with the same name, as long as they are in different blocks.
No comments:
Post a Comment